by paddy20 » 11 Dec 2013 18:46
by maffff » 11 Dec 2013 18:48
by paddy20 » 11 Dec 2013 18:56
by Ian Royal » 11 Dec 2013 19:10
paddy20 He is now saying Drenthe won't be ready to play a full game for weeks! How on earth does he think players will get match fit. Not starting in under 21's. Is he really saying you are not really in my plans? If he was fit for the bench and looked good when he came on why is he saying weeks instead of days? Its not as if we are spoilt for choice when it comes to creative players. Or is it punishment? We seem to have a big problem with the time it takes for players to get back from injury
by mambo3 » 11 Dec 2013 19:36
by Victor Meldrew » 11 Dec 2013 19:53
by Platypuss » 11 Dec 2013 20:23
paddy20 He is now saying Drenthe won't be ready to play a full game for weeks! How on earth does he think players will get match fit.
by Royal Ginger » 11 Dec 2013 20:25
by Ian Royal » 11 Dec 2013 20:32
Victor Meldrew A professional sportsman can get pretty fit in a week.
by NewCorkSeth » 11 Dec 2013 20:49
by SPARTA » 11 Dec 2013 21:37
paddy20 He is now saying Drenthe won't be ready to play a full game for weeks! How on earth does he think players will get match fit. Not starting in under 21's. Is he really saying you are not really in my plans? If he was fit for the bench and looked good when he came on why is he saying weeks instead of days? Its not as if we are spoilt for choice when it comes to creative players. Or is it punishment? We seem to have a big problem with the time it takes for players to get back from injury
by paddy20 » 12 Dec 2013 12:01
Platypusspaddy20 He is now saying Drenthe won't be ready to play a full game for weeks! How on earth does he think players will get match fit.
By progressively playing longer and longer each game? Was this a trick question?
Shocking thread title again.
by Extended-Phenotype » 12 Dec 2013 12:15
by paddy20 » 12 Dec 2013 12:18
by Extended-Phenotype » 12 Dec 2013 12:21
by AkpansBFF » 12 Dec 2013 12:24
by Cureton's Volley » 12 Dec 2013 14:15
paddy20 the quality of possession is important and hard to quantify
by Zana Badawi » 12 Dec 2013 14:30
Cureton's Volleypaddy20 the quality of possession is important and hard to quantify
It is important, but I hesitate to suggest not that difficult to begin to quantify.
Aspects which could contribute to an over-arching quality score may include:
Territory of the possession (x,y-logging which is already measured for 'action areas' graphics and possession heat maps)
A co-efficient which expresses the number of opposing players between the player in possession and the opposition goal (I believe this can be extracted from the current data captured as above)
A system to score the outcome of possession spells (e.g. possession results in: 10 pts goal, 4pts shot on target, 3pts shot off target, 2pts corner/fk, 1pt throw in, -1 throw in to opposition, -2 given away...)
I'm sure there are a lot more which could make a valuable contribution to make it more accurate. All we need is some statto to collate & crunch the data...
by paddy20 » 12 Dec 2013 15:43
Cureton's Volleypaddy20 the quality of possession is important and hard to quantify
It is important, but I hesitate to suggest not that difficult to begin to quantify.
Aspects which could contribute to an over-arching quality score may include:
Territory of the possession (x,y-logging which is already measured for 'action areas' graphics and possession heat maps)
A co-efficient which expresses the number of opposing players between the player in possession and the opposition goal (I believe this can be extracted from the current data captured as above)
A system to score the outcome of possession spells (e.g. possession results in: 10 pts goal, 4pts shot on target, 3pts shot off target, 2pts corner/fk, 1pt throw in, -1 throw in to opposition, -2 given away...)
I'm sure there are a lot more which could make a valuable contribution to make it more accurate. All we need is some statto to collate & crunch the data...
by paddy20 » 12 Dec 2013 15:54
Zana BadawiCureton's Volleypaddy20 the quality of possession is important and hard to quantify
It is important, but I hesitate to suggest not that difficult to begin to quantify.
Aspects which could contribute to an over-arching quality score may include:
Territory of the possession (x,y-logging which is already measured for 'action areas' graphics and possession heat maps)
A co-efficient which expresses the number of opposing players between the player in possession and the opposition goal (I believe this can be extracted from the current data captured as above)
A system to score the outcome of possession spells (e.g. possession results in: 10 pts goal, 4pts shot on target, 3pts shot off target, 2pts corner/fk, 1pt throw in, -1 throw in to opposition, -2 given away...)
I'm sure there are a lot more which could make a valuable contribution to make it more accurate. All we need is some statto to collate & crunch the data...
Given that the shots on target, off target, corners, throw-ins etc. dont actually contribute to anything unless a goal comes from them, I suggest we just weight the points for the goals score, maybe negatively weight any goals that go in against us - or in other words, quality of possession can be measured by the score after 90 minutes.
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